It has been 20 years since Guitar Hero hit the market across the Atlantic, giving everyday gamers the opportunity to feel like a rock star. Not in reality, though you'd be hard-pressed convincing anyone who has nailed Free Bird’s lengthy instrumental break in front of a packed living-room audience.
Developed by Harmonix, the game gave players a guitar-shaped controller to match coloured notes scrolling down the screen in time with the music. Each riff corresponded to specific notes, producing the feel of an authentic live show.
The studio previously experimented with rhythm games prior to teaming up with the publisher, which was acquired by Activision in 2006. Together, they established the groundwork for a surprising massively profitable series that had a significant influence on numerous of the artists featured, showcasing classic groups to millions of younger players.
A former executive, former COO of Harmonix, remembers the early financial challenges in securing the recordings – even though initial releases mostly used cover versions.
“We reproduced every song since the dollar figure prohibitive,” he explains. “Despite having the necessary permissions alone, it proved nearly impossible. We couldn’t get bands like legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. But once the game became a hit, and record sales and radio play were going up, all artists desired to be in.”
He continues: “Among the remarkable aspects was how many parents reached out expressing gratitude for introducing their kids to the music they loved. It became an intergenerational thing.”
Classic Rock Gains a New Audience
Irish blues-rock band the Answer included Never Too Late on the 2008 game the popular installment. Guitarist the artist remembers the way the game brought classic rock back into vogue: “Guitar Hero provided a larger, new demographic. Generally such music was seen as outdated material, however once it got featured on the game young people discovered it, suddenly it was cool. This validated it, and got rid of the outdated tag. It provided our catalog a new life.”
At that time, the Answer’s first record remained unreleased stateside, so the game was a key medium for exposure for the group during their a North American tour supporting the rock giants. “The roadies were playing Never Too Late during travel, and several recognized us thanks to the game,” he notes.
Rock’s Heavyweight Spin-offs Enduring Impact
Rock’s biggest acts quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and related lore, imagery and legendary status. In the case of, the Aerosmith edition, it was said to have made the band more money than any of their records. It moved more than half a million copies upon release, and sales of Aerosmith’s music saw an increase of up to 40% during an era as the industry faced decline.
The series continues to inspire quick-handed dedication within the community. Recently, a streamer achieved a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a freeware game with almost identical gameplay but an array of customisation options. The song is difficult even in expert mode, not to mention performed at increased tempo while hitting every one of the thousands of cues. The streamer claimed it took nine months of practice.
“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, it doesn't imply you ought to use a real gun and go to war,” says musician the artist.
The band previously completed a profitable run when Through the Fire and Flames appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I remember the record label informing us that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of top acts at the event.”
Indeed, DragonForce’s exposure from Guitar Hero was so immense that it risked overshadow everything else the band has done. Last year, the song was used in a trailer for a major film. “Previously I felt differently, but now I accept it,” he admits. “Should you just listen to a single track, that's fine – each person has their own musical journey and I'm pleased we played a role of people’s lives”.
The Lasting Legacy from the Iconic Controller
The best promotion, be it for cars, clothes or video games, extends beyond mere transactions – it evokes a desire. Was the game able to tap into that? “That’s exactly what we were trying to create,” Dornbrook says. “The excitement of being a music icon in the spotlight. Since the beginning, the creators felt that humans have a natural urge to make music, and their goal was to use technology to enable everyone to do it”.
The majority installments were released in just a five-year period from 2005 to 2010, including derivative titles like the DJ version, complete with a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments waned, except for a brief comeback in 2015.
Games like Clone Hero and newer releases have kept the community alive, and there’s expectations of a new product from the founders on the way. A new studio has begun work on its debut rhythm-based title. The initial creators are participating in advisory roles. Are gamers prepared to welcome another game in the spirit of the classic?
“We thought those games could be similar to sports games where you can releases,” he remarks. “There’s so much new music that it could be perennially popular, thus I remain optimistic. It's entirely possible why it can’t continue for future fans.”